File: //usr/lib/ruby/vendor_ruby/sprockets/utils/gzip.rb
module Sprockets
module Utils
class Gzip
# Private: Generates a gzipped file based off of reference file.
def initialize(asset)
@content_type = asset.content_type
@source = asset.source
@charset = asset.charset
end
# What non-text mime types should we compress? This list comes from:
# https://www.fastly.com/blog/new-gzip-settings-and-deciding-what-compress
COMPRESSABLE_MIME_TYPES = {
"application/vnd.ms-fontobject" => true,
"application/x-font-opentype" => true,
"application/x-font-ttf" => true,
"image/x-icon" => true,
"image/svg+xml" => true
}
# Private: Returns whether or not an asset can be compressed.
#
# We want to compress any file that is text based.
# You do not want to compress binary
# files as they may already be compressed and running them
# through a compression algorithm would make them larger.
#
# Return Boolean.
def can_compress?(mime_types)
# The "charset" of a mime type is present if the value is
# encoded text. We can check this value to see if the asset
# can be compressed.
#
# We also check against our list of non-text compressible mime types
@charset || COMPRESSABLE_MIME_TYPES.include?(@content_type)
end
# Private: Opposite of `can_compress?`.
#
# Returns Boolean.
def cannot_compress?(mime_types)
!can_compress?(mime_types)
end
# Private: Generates a gzipped file based off of reference asset.
#
# Compresses the target asset's contents and puts it into a file with
# the same name plus a `.gz` extension in the same folder as the original.
# Does not modify the target asset.
#
# Returns nothing.
def compress(target)
mtime = PathUtils.stat(target).mtime
PathUtils.atomic_write("#{target}.gz") do |f|
gz = Zlib::GzipWriter.new(f, Zlib::BEST_COMPRESSION)
gz.mtime = mtime
gz.write(@source)
gz.close
File.utime(mtime, mtime, f.path)
end
nil
end
end
end
end